![]() Below you will find how to create a new district & distribute resources among them. Then you can use those resources to transport back it to the main city to construct new buildings. You will need to create new districts in this game to get various kinds of resources. Yet they will only send one delivery of food and cause some of my population to starve. Timberborn is a building survival strategy game developed by Mechanistry. They have an abundance of Grilled potatoes in "Yukon Farms". They have storage space in "Pine's Fall". The high Discrtict limits are set high (300). I've checked that the path is clear and connected. But going from "Yukon Farms" to "Pine's Fall" the bevers will send one trade route in the morning of food (mainly grilled potatoes), and then just stop sending them food. Going from "Pine's Fall" to "Yukon Farms" There isn't a problem with logs, planks, or gears. (except when set by district distribution limits. I have distribution posts in each as well as drop-off posts. Workers at distribution posts will not export shipments less than 25 of the weight they can carry. I have two districts, one named "Pine's Fall" with most of my population, the other named "Yukon Farms" with all of my food production. Each district acts as a new city, so you don’t have to worry about the resources.I have a similar problem. So if one of the district dies it doesn’t affect other districts. The situation of neighboring districts do not affect other districts. Food and water supplies especially when drought comes.Build new buildings, expand farmland, colonize new island and more. ![]() Some of these reasons which are the main focus for district creation are: You can never specify a particular reason for the creating of new district as the creation of new district is affected by various reasons. Without the path it will be difficult to cover different areas of the field which decreases the chance of utilizing the area properly. I would add a slider for each material and have the lower and upper limits be draggable points to change the values left and right, so you can see the range in between them as a line. You first need to create the road, or we can say pathway for your beavers to travel and then create new buildings. The District Distribution Limit panel is very unintuitive, and the panel is a pain to manipulate with the text cursor jumping around. Creating buildings like builder huts can be used to expand the borders of the district. to put a thing right here nice okay now we have a distribution post and we can slap in a uh drop-off point right here okay district distribution limits all. The HIGH number is the amount of items for incoming. The LOW number is the amount of items to keep in the district - the export trade route will stop if the item inventory across all of the district falls below this number. When you make new buildings and do other crafts this area gets affected and your border increases.īuildings can be created inside the borders of your District unless you create new district and create more buildings. The Distribution Center AND Drop Off Point control the item limits for the district they are located IN. When you start your game for the first time you will find a center building and the area highlighted refers to the borders of your district. In this guide we will talk about how you can create a district easily and how you can use it to expand and maintain resources so that you won’t kill your population when the difficult time like drought comes. At first, you will feel like it’s very difficult but once build it’s very easy to understand and maintain the districts, and it’s resources. You can check our guide on how to survive droughts. How to build a district and manage them?ĭistricts are like a city center that acts as a head and are responsible for maintaining resources and equipments needed when a tough time comes such as drought in which case you need to be prepared early.
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